I'm working on Gilgamesh's instructions at the moment, but in the meantime I spoke with
Zinarei, and he said he didn't mind if I took over Kefka God of magic. Anyone interested, I believe
Zinarei/
Kaizo/
Aaron have posed him in the "Did I get him?" position as mentioned in the
Dissidia process video post.
I went with the iconic Kefka God of Magic pose

Of course I took some small liberties due to the size of the gown material that was available. I didn't tip his leg as much, but I still tried to maintain the same Kefka-esque-ness. One thing I should point out that I have done and will continue to do with the models that I pose is that I would like them to look realistic in terms of their balance. Center of gravity is important, as well as the plausibility of limb placement/joint rotation. Of course when you're dealing with models that don't have restrictions on movement, and they have appendages/ parts of clothes that interfere with the model building process, it is always necessary to find some middle ground. I was looking at doing a model of the DS version of Cecil's Dark Knight, however the pose I was looking at doing did not seem practical for a battle stance, nor was it an iconic pose so I decided to leave it alone for the time being. I've got these models which are more immediate on my plate.
I've also handed over the FF12 version of Gilgamesh to
ACE. He's been working on cleaning up the model, so hopefully in the future the community will have another Gilgamesh model. Speaking of Gilgamesh Models, I've started to work on the Ex-mode of gilgamesh. A couple posts ago, I posted my progress on the Ex-mode that is based on the FFV sprite, however I have been unable to settle on the exact pose. The model is different than the sprite, the "main arms" of the model are a lot larger than expected and the secondary arms do not bend at all, they are pretty much fixed, I will return to it eventually. Square-Enix has a picture of that particular EX mode holding all of the weapons, however given that the model would already be 700 mms tall, and the spear would be a lot taller, and his holding of weapons would make shelf space ridiculously limited.
So for the Alternate EX-mode I'll be going for the following pose
Which is based on the Masters Creatures pose of him, but as I mentioned before there will be some liberties taken because of the inability to move some of the joints in the alternate arms. This can be remedied by converting to editable mesh/poly as Ace taught me, however once I can only do that once I'm positive on the pose at all other joints. (For some reason I can't figure out how to go back to bones from an editable mesh/poly model)
I could have gone with this pose that SQENIX already provided, and maybe I will. I plan on doing the sprite based models eventually. Of course I plan on doing all of the Gilgamesh models eventually, currently I just wanted to try my hand at Kefka, and because of people's concern with shelf space, I thought it'd be appropriate to try my hand at a hanging model (like the
Highwind or
Fahrenheit), and that is why I will be putting out Kefka.
In addition to Gilgamesh I've been working on cleaning up Dark Kain, I based his pose on another Amano pose, which incidentally is the pose that they have Kain in anyway, however I widened his stance, and corrected some of joints so that there weren't any "awkward" intersecting polygons with his chest.
So these are the next three models that I'm working with. As usual I'll keep you posted along the way...