Alright, so I've been cooking up ideas for electronic guitar effects recently and have been mustering up enough courage to start building my own pedals under the name "BlackSkyCraft". First and foremost, I'd like to thank BeavisAudioResearch, while the site hasn't been updated in a long time, it has been a huge resource for me. In addition to his website, I'd like to thank Glass Hero Amplification for his help in understanding just how pedal's work.
With that having been said, I'd like to create an outline of what this endeavor entails. My hopes are that anyone who is interested in the process of building guitar effects will gain something from this. So just like I did with papercraft projects, I'm planning on posting:
(1) Projects that I'm interested in attempting
(2) How I plan on tackling them
(3) Things I've learned along the way
This is a pretty big undertaking and I hope you all enjoy what you read herein. In other news, I have not totally abandoned my papercraft projects. For those of you who have been paying attention you'll notice that I have some loose ends that I need to tie up. Over the past 2 years I've been rather busy with my work, but have also been slowly learning more and more about 3D modeling. At some point I'd like to try and make my own models to papercraft, but we'll have to see. As far as I can recall, here are the papercraft projects that I have started and would like to finish up:
(A) Gabranth from Dissidia (Progress is coming along slow, I need to figure out where all my files are...)
and
(B) Bat from FFIII (I started this one in October for Halloween...more than half a year later and I'm still not finished. its a pretty low poly model, but I've been taking it slow. I purchased a bottle of glue tonight though, so hopefully I can make some progress this weekend)
Well that's all for now, I'll try and put together more information about the pedals I'm working on later. I've already started one, but I think I was a bit too ambitious and need to go back to something a bit simpler to begin with...
Showing posts with label Gabranth. Show all posts
Showing posts with label Gabranth. Show all posts
Wednesday, June 25, 2014
Tuesday, October 4, 2011
A long while yet...
So you might be wondering why there haven't been as many sporadic updates for the past couple months?
"What's with this guy? He even posts about small progress reports??" you might be wondering...
Well to answer that question I've been busy. I'm loaded with academic work... I don't really have time for papercrafting at this point. I've been going through the process preparing several projects, but I can't say when they'll get finished. Working with the FF12 data has been fairly discouraging...I've spent hours and hours of flipping normals and scratch posing (you can probably see the polygon's normal in the gum area below), and I have yet to even get the model into sketchup for cleaning... I have a couple pages left on the Dark Kain model, Gabranth will be printed eventually, and then I'll try to get the Cuchulainn model out, but at the current rate I'm working at Gabranth will probably be months down the line....
Friday, August 12, 2011
The Bad Good Guys
I love character development, characters who are misunderstood, and interesting characters in general. So far my papercraft adventure has allowed me to build some of the great characters from Final Fantasy who fit the above mentioned criteria.
I'm on break for the next 10 days, of which I am not currently with the Dark Kain, model so I cannot show any pictures of the progress on him thus far (All I have left are the arms, head, and lance...)
However I will be working on the layout to two models who were bad-good guys, but made the switch at some point in the story.
For those of you checking the "Projects in Queue" this is nothing new, but anyway I felt this was deserving of a post. ------->I'm in the process of laying out Gabranth in his Amano art pose...
I'm on break for the next 10 days, of which I am not currently with the Dark Kain, model so I cannot show any pictures of the progress on him thus far (All I have left are the arms, head, and lance...)
However I will be working on the layout to two models who were bad-good guys, but made the switch at some point in the story.
For those of you checking the "Projects in Queue" this is nothing new, but anyway I felt this was deserving of a post. ------->I'm in the process of laying out Gabranth in his Amano art pose...
I took some liberties and made his cape blow to the side so it would be a little more of an interesting pose (this makes it similar to the pose of him by square, however they have his feet pointing downward and I didn't think that was true to the scene in the game...) The other model I'm still working with and I'll let you know more as things arise, but there is a hint somewhere on the site, and technically this person was not a bad-good "guy"....
By the way have you seen Crisis Craft's Vaan model? Talk about a great pose!!! I love it, there is so much action in just a paper statue.
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