Showing posts with label FFVI. Show all posts
Showing posts with label FFVI. Show all posts

Sunday, July 31, 2011

Kefka, God of Magic






I said I'd get him done this week, and here we are on Sunday morning and I present to you the Kefka Package.
Please mind the "Readme" file as well as the instructions for my advice on how to build this model.  I really enjoyed making a hanging model.  It definitely saves shelf space and looks cool rotating whenever the fan blows past it.

Thursday, July 7, 2011

UPDATES: Kefka God of Magic, Dark Kain, and progress

After a long while, I've pretty much got Kefka finished.
 I just need to touch up the wings, attach the earrings, and come up with a way to suspend the model.  At some point I might come up with a stand.  But suspending the model is my first priority, a stand would just mean that it would take up more shelf space, and this model is for those who have limited shelf space.  The instructions will be out in due time...

I'll be able to move on to Dark Kain, Cecil, and another Gilgamesh.

I'm also working on another project which is looking pretty difficult at the moment.  Here is a list of the issues that I'm facing with this project which make things complicated:
1.) Nested meshes/polygons  (model has approximately 10,000 polygons!!!)
2.) Intersecting polygons
3.) Posing 100+ bones
4.) Having to decide a feasible pose
5.) Limited video memory on my desktop PC





In other news I think I've come up with enough information for working with FF8 models, and I'm getting closer to FF9 models...

In between working and relaxing, I've been dragging my feet with papercraft (believe it or not, sometimes I feel too tired to cut paper)  I started to play Chrono Cross so between this, that, and the other, I'll be coming up with updates this summer