Thursday, December 9, 2010

Progress Report

 12DECEMBER2010
   Alright so the layout is looking pretty good so far, all that's left is to send it off for a quick review, and then test build number 2.
   For this part of the layout I re-arranged things, stuck with the horizontal banding as best I could, repositioned the flaps.  I still need to delete some of the lines.  But things are looking good so far.  Got this layout onto a tight 54 pages, that's a 14% reduction in pages from the previous layout.

11DECEMBER2010
Alright I've put Exdeath into pepakura and specified as many open edges as I felt were necessary.  i tried to stick with as much of the horizontal banding as I could, however in the upper part of the torso I started to just think about what was easiest for me to put together.  In addition to this I deleted some of the edges in the model to allow for easier banding.

    From here I've unfolded and the layout already looks pretty good.  The hands are always tricky so most likely I'll have to go in now and fix this.  From what I've seen the warriors of lights hands are a little less complicated.  Exdeath's hands seem a little bit trickier. notably the fingers.  I went in with Sketchup to try to avoid really small folding peices (hopefully the texture on these parts are alright. I figured some of the weirder looking parts are not in easy view.)  But as you can see already the layout has pretty much taken care of itself.
10DECEMBER2010
Well this has been a huge ordeal.  Basically I didn't learn how to use sketchup until last night, but now I have started all over again, and I believe I have a pretty good foundation to start.  I just brought Exdeath back into Pepakura and am going to mark the open edges and then unfold. at 1.5
Basically I fixed the problem where the boots attach to the knees, I plan on using tabs to connect them so its more structurally sound as well as keeping the legs in the right direction.  Also I fixed the intersecting polygons that I presume are common in the armpit area. Hopefully this will lead to an easy connection of the arms. Test build number two coming over X-mas.
Where does this leave the bottom half of a botched Exdeath test build you ask?  probably in the trash pretty soon.  I might take pictures of the problem areas to help other future builders know that they can't just bring in the stat.obj files without editing these problems away.

So far Exdeath is buildable but it will be a while before it gets released, I think I have to redo the layout, this has been a learning experience, the stat.obj file had some intersecting polygons which I didn't check for, namely between the boots and the legs. 
Here is the lower half so far... 
I need to learn to use sketchup to clean up some of these intersections, so maybe around late December early January...

5 comments:

  1. It´s looking good, and as you say, there are a lot of intersecting polygons, but are easy to clean just select and use intersect with model and then erease the excess

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  2. thanks for the comments, exdeath's layout is about 66 pages right now, 642mm tall. He's about as big as Garland

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  3. sometimes this problems happens in your first model, and look I had a problem with one of my sowrds just for avoid the test build.

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