Tuesday, December 21, 2010

BARTZ: Part 3 working in Pepakura

3rd day of Bartz...
 After finishing the model in Sketchup I moved the model into Pepakura.  Before I unfold the model, I designated the open edges.  After you look over some other people's layouts you kind of get the hang of where you might want to put the open edges. Most but not all of the work can be done here.
This being the second model I've organized the layout for, I'm not that great at working with hair.  In started to mark some edges, but for the remainder I'm just going to have to do after its all unfolded.  After unfolding I' try to organize things as I've seen other designers do, basically from the BOTTOM TO THE TOP.  In order to ease the building process I've notice people put the tabs on the top parts of pieces, which makes sense if you're building from the bottom up any way.   In the end I ended up with a layout like this.
I have yet to identify the pieces but you get a pretty good idea.  Everything is densely organized until the last 3 pages.  On pages 10 and 11, I put the face and hair respectively.  I purposefully chose to do this so that I could print the first 9 pages on cardstock and the face and hair on paper.  I noticed Namatosa uses 120gm paper and his models always look great you should check his out if you get the chance.  I don't like seeing the white parts of paper edges on my models and I think it looks tacky on the skin, so I figured I'd try this so that I could print out the face on a lighter weight sheet of paper.  "Well why didn't you do that with the hands then?" you might ask.  Well I wasn't thinking until the very end.

The next step is to number the pieces, and test build.  I probably won't test build him until after Exdeath.  But when I do I'll post pictures of the progress.

From here I might start working on the layout of another Dissidia model, I'd like to do Golbez, he's another giant sized model though.  For the Project, I want to help out and finish all the statued characters, then work on the Ex-modes/Alternate costumes.

So many projects so little time...

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