Ahh yes, how long I've waited. The FF12 process that i'm working with is incredibly labor intensive and takes a long amount of time. But it was the most feasible way I could get these models. I've put in maybe a total of 10 hours just to get the model to look like it does now, and I haven't even cleaned the model of intersecting polygons. In other news, in the next few days I hope to release the Lynx Papercraft, he's been sitting on my desk with just 2 pieces to glue left on his scythe.
But I think for poses I'll go with this pose from the bestiary.
Sweeeet, Gilgamesh looks really cool.
ReplyDeleteI think this has been the biggest learning experience for me in 3dsmax...
ReplyDeleteAny idea how to get the swords out of this? - redleaftan22@yahoo.com
ReplyDelete