Friday, August 12, 2011

The Bad Good Guys

I love character development, characters who are misunderstood, and interesting characters in general.  So far my papercraft adventure has allowed me to build some of the great characters from Final Fantasy who fit the above mentioned criteria.

I'm on break for the next 10 days, of which I am not currently with the Dark Kain, model so I cannot show any pictures of the progress on him thus far (All I have left are the arms, head, and lance...)

However I will be working on the layout to two models who were bad-good guys, but made the switch at some point in the story.

For those of you checking the "Projects in Queue" this is nothing new, but anyway I felt this was deserving of a post. ------->I'm in the process of laying out Gabranth in his Amano art pose...

I took some liberties and made his cape blow to the side so it would be a little more of an interesting pose (this makes it similar to the pose of him by square, however they have his feet pointing downward and I didn't think that was true to the scene in the game...)  The other model I'm still working with and I'll let you know more as things arise, but there is a hint somewhere on the site, and technically this person was not a bad-good "guy"....



By the way have you seen Crisis Craft's Vaan model?  Talk about a great pose!!! I love it, there is so much action in just a paper statue.

2 comments:

  1. Hi there! Thought I'd just reply to your message on your blog since it would be a more direct way for you to read it. Anyway, as far as I know, FF12 models can't be extracted with bones. Kaizo and I manually posed the models in 3DS by moving individual/grouped vertices in order to get the desired pose. However, I'm not sure, if Kaizo did that process for Balthier or if he simply made bones for the model in 3DS. I can't elaborate much more on that at the moment, but I recall Kaizo having a somewhat of a mini tutorial of that process in one of his videos. You may want to look into that. Good luck to you.

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  2. As per your reply: I haven't really tried posing with bones even though it would make posing a model much more simpler. However working with vertices can prove to be more difficult but you can pose the model to have a better body flow... uhm... it would look more natural with the slight "muscle" contours etc. whatever. Anyway, as for the several layers thing... actually once you get hold of a model into 3DS a single model can actually have 3-6 models layered on top of the other... so you definitely need to clean out the excess parts. Not to mention having to flip normals as well. So yeah, working with FFXII isn't all that easy as how Kaizo and myself made it look. Anyway, good luck, hopefully you'd be able to find a better way to work with FFXII than we did.

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